What's New in Visuals
Big boards on the visual canvas now move smoothly.
A board with dozens of images and videos used to get heavy, and could stall while you moved around it. Now cards load only what you can see, and videos off screen pause, so even the biggest boards stay quick. This release also checks your references before any credits are spent, sets out what the free and paid plans include, and makes Seedance clips more reliable.
The short version:
Big boards on the visual canvas stay smooth, however many cards you add
Every connected reference is checked before credits are spent
Free plan: watermarked output, up to 720p video and 1K images
Paid plans: clean output, your own logo, and watermark removal
Seedance generations fail less often, and Seedance 2.5 start frames work
Big boards stay smooth
Large boards full of images and videos used a lot of memory, and could stall when you moved around. Now:
Cards load at the size you see them. Downloads, full screen views and exports still use the full quality file.
Only the videos you can see play. Videos off screen pause, and composition previews pause while you pan or zoom.
Gallery is lighter too. Switching from Flow to Gallery pauses the videos hidden underneath, and they pick up again when you switch back.
Your references always make it in
Visuals now checks every reference you connect before it spends credits.
If a connected reference can't be used, the card stops first. It tells you to re-run the card it came from or reconnect the image. Nothing is charged.
Google Veo 3.1, Veo 3.1 Flash and Veo 3.1 Lite say what they accept. They need a start frame if you give them an end frame, and they can't take a start frame and subject references in the same clip. The card tells you before you run, at no cost.
Luma Ray 3.2 can use an end frame on its own. 10 second clips use both your start and end frames.
Nano Banana Pro and Nano Banana 2 keep a character and an object together when you connect both.
Free and paid plans
The free plan is for trying Visuals. Paid plans are for releasing what you make. Here is what each one gets.
On the free plan
Everything you make carries a small Visuals mark. That covers images, clips and exports, everywhere in Visuals.
Video is made at up to 720p, and images at up to 1K. If you pick a higher setting, it is lowered for you and you are charged for what you actually get.
A few options need a paid plan: Google Veo 3.1, Seedance 2.5, High and Auto quality on GPT Image 2, and ProRes export. They stay visible with an Upgrade tag, so you can see what is there.
On a paid plan
Your output is clean by default. If you want a mark, turn on Watermark in your export settings or on a Render card.
Use your own logo. On plans that include it, upload a logo in Settings, Watermark, then set its position and opacity in the editor.
Remove a watermark from something you made on the free plan. For 30 days after you make it, press Remove watermark and get the clean original. It costs the same credits the original took to make, and never less than 1.
The free plan has changed since. For what it includes today, see Visuals: what it does, who it is for, and how to choose a plan in the Help Center.
Seedance, steadier
Seedance generations fail less often, and a video that was already being made is no longer lost.
Seedance 2.5 start frames work. A Seedance 2.5 card with a start frame, or a start and end frame, used to fail if you had picked an aspect ratio. Now the video takes the shape of your start image.
Error messages are honest. Some failures blamed a face in your image when that was not the reason. They don't anymore.
Also fixed
Kling Avatar V2 uses only the part of the song you picked. It was checking the length of the whole song, so long songs were refused even when you had picked a short section.
Long video generations from AI apps finish. Videos started from an AI app connected to Visuals were cut off after 60 seconds. They can now run for up to about 20 minutes, and a failed one gives your credits back.
Studio plays your past renders. Some past renders, including ProRes ones, would not preview in Studio's library panel.
Poster batches keep every poster that saved. If some posters in a batch failed, you could lose the ones that worked. Now you keep them and get credits back for the rest.
Plus assorted polish on previews, error messages and loading states.
